Lamba, Vishal (2019) Reinforcement Learning to Train Agents to Play Games. Masters thesis, Indian Institute Of Science Education and Research Kolkata.
PDF (MS dissertation of Vishal Lamba (14MS172))
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Abstract
This thesis focuses on the challenge of decoupling state perception and function approx- imation when applying Deep Learning Methods within Reinforcement Learning. As a starting point, high-dimensional states were considered, this being the fundamental lim- itation when applying Reinforcement Learning to real world tasks. Different approaches to solve the problem of estimation Q-values of states in an en- vironment are discussed. The key idea is to estimating Q-values for large state-spaces, where tabular approaches are no longer feasible. As a mean to perform Q-function ap- proximation, we search for supervised learning methods within Deep Learning. Using python, a model for the environment of the game of 'Pong' was created and using Deep Q-Learning an agent was trained to achieve excellent performance at playing the game.
Item Type: | Thesis (Masters) |
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Additional Information: | Supervisor: Prof. P.K. Panigrahi |
Uncontrolled Keywords: | Deep Learning Methods; Deep Neural Networks; Function Approximation; Reinforcement Learning; State Perception |
Subjects: | Q Science > QA Mathematics |
Divisions: | Department of Mathematics and Statistics |
Depositing User: | IISER Kolkata Librarian |
Date Deposited: | 09 Oct 2019 09:05 |
Last Modified: | 09 Oct 2019 09:05 |
URI: | http://eprints.iiserkol.ac.in/id/eprint/861 |
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